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Classic Amiga assembler tutorial
If you want to write Assembly programs for the Amiga you can either work directly on a real system or use a cross-compiler. I prefer to work on my Linux system because, as much as I like retro architectures, I also like the power of a good Unix system and a modern editor. Cross-compiling is a (...)

The 640K memory limit of MS-DOS
At the beginning of the '90s, the PC platform was often mocked by its rivals. Of course, PCs were much more powerful than, say, an Amiga 500. But the Amiga offered a flat memory address, while a DOS program could only access memory using cumbersome 64 KiB segments. And to add insult to injury, (...)

GrafX2: a bitmap paint program inspired by Deluxe Paint
GrafX2 is a bitmap paint program inspired by the Amiga programs ​Deluxe Paint and Brilliance. Specialized in 256-color drawing, it includes a very large number of tools and effects that make it particularly suitable for pixel art, game graphics, and generally any detailed graphics painted with a (...)

Bringing Objective-C to the Amiga
After porting ObjFW (and at the same time Objective-C) to MorphOS and starting to port it to AmigaOS 4, I thought: It's nice to have Objective-C on a modern Amiga-like operating system. But what if we could have it on the real thing? And thus, I ported it to AmigaOS 3 today. These are cool (...)
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